The Fifth City: Fallen London's Lore Wikia
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Appallingsecret

"Are you quite sure you want to know this?"

Beyond this point lie major spoilers for Fallen London, Sunless Sea, or Sunless Skies. This may include endgame or Fate-locked content. Proceed at your own risk.

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The world is home to myriad forms of flora and fauna, from the familiar lands of the Surface to the dark caverns of the Neath to the winding possibilities of Parabola to the icy winds of the High Wilderness. The following is a bestiary of these creatures, and is currently UNDER CONSTRUCTION.

Assorted Animals[]

The animals of the Neath aren't usually all too different from their Surface counterparts, but they're often much more intelligent for one, and some can even talk. A few species can even form societies of their own, which may coexist or even compete with human ones.

Unless otherwise stated, most animals that display strange traits in the Neath also show these traits in the High Wilderness. For example, in the heavens, rats are still as chatty as ever.

A swarm of bats. Bat[]

"Bats zip to and fro above. Their cries sound almost like speech."[1]

Bats in the Neath are common and generally normal-sized. Large swarms of bats often fly through the smog-infested skies of Fallen London,[2] and these swarms may pose a threat to unprepared ships traveling the Unterzee.[3] White zee-bats are also heavily associated with the Zee-god Salt, and are a common instigator of both maritime superstition and bone-chilling fear.[4]

Bats in the Neath are notably used as couriers and messengers in Fallen London,[5] especially among players of the Great Game.[6] These messenger-bats often have their deliveries tied to their legs in small bundles,[7] but some highly trained bats may also have information tattooed on their bodies directly.[8]

The University has a close interest in bats, and several important fields have been dedicated to their study. One such field is called chiropteromancy,[9] the study of divination by observing bat flight patterns, and is popular among fortune-tellers.[10] Another field is called chiropterochronometry, the study of telling time with bats. Apparently, bats can be calibrated like clocks, and can even encode information into their flight patterns using time itself as a key.[11]

A bear with a hat and a mouthful of honey. Bear[]

"Is it possible that they do the Escaping Bear Bit on purpose?"[12]

Bears in the Neath appear to be relatively uncommon, but a certain bear acts as a performer in a circus based in Ealing Gardens.[13] Unfortunately, it gained access to a stash of Prisoner's Honey and escaped into Parabola, now roaming dreams as the Honey-Mazed Bear.[14]

A black cat. Cat[]

"Cats are involved in the Neath's intrigues. Perhaps you can make use of that."[15]

Main article: Cats

Cats in the Neath are talkative creatures enshrouded by several mysteries and intrigues.

An armored guninea pig. Cavy[]

"I have been constructing and honouring the House of Cavy since boyhood. The progenitors of their proud line lie in state here, by my very throne! I have noted and elaborated all their generations, and bestowed fitting honours."[16]

Cavies, also known as guinea pigs, are sapient rodents in the Neath that are capable of speaking human languages.[17] These creatures are capable of great feats of artistry and engineering,[18] and cavy warriors often wear small, but intricate suits of armor.[17] Some cavies have formed social structures comparable to human ones; one such example is the House of Cavy, a complex dynasty of guinea pigs with a rich history, ancestry, and social hierarchy,[19] who would go on to form the nation of Cavia in Pigmote Isle.[20]

A dark cockatoo. Cockatoo[]

"A majestically crested bird which speaks only in competent elegiac poetry. It scrutinises the Neath, the better to include observations in its work."[21]

Elegiac Cockatoos in the Neath are known for their dreary dispositions and fondness for melancholy poetry.[21] These birds can be found in the Wisp-Ways of Mangrove College, where they may imitate the voices of nearby travelers.[22] They also seem to enjoy a strange, violant tea from Beatrice's, which seems tasteless, and can only be enjoyed "through the tastebuds of another".[23]

A crab's red claw. Crab[]

"Thomas is a crab the size of a hansom. He doesn't actually eat much, but he likes to decorate his carapace."[24][25]

Crabs are a common sight in the beaches of the Neath, and they can grow to the size of a barrel lid or even a hansom.[25] One species of zee-crab was large enough to found an entire city on its back, called Hideaway, after being tamed by Arik of the Seven Against Nidah.[26]

A interesting species of crab is the Copper-Spectacled Crustacean. These creatures are young, with strange, coin-like markings on their back,[27] and these markings may multiply when the crab is fed certain foods. In fact, said markings are actually a form of writing, but are generally too small to read with the naked eye.[28]

Another notable species of crab is the Dark-Carapaced Crustacean, which appears to be born from animals who consume lacre, or Neathy snow.[29] These creatures are fuzzy and possess tentacles,[30] and tend to scuttle about, strictly from right-to-left, and never seem any happier when they arrive at their destination.[31] When exposed to certain lights, Dark-Carapaced Crustaceans may "break free" into Gilded Crustaceans,[32] giving their shells a bright gold color and significantly lightening their spirits.[33]

A cute dog. Dog[]

"An unprepossessing beast of unparalleled patience, cunning and loyalty. Treasure her."[34]

Dogs in the Neath are very similar to their Surface counterparts, except that they also appear to be capable of speech.[35]

A ferocious falcon. Falcon[]

"A silent and fearsome hunter. You can only assume that it is about to strike, for you will never know until it has."[36]

Falcons in the Neath are ferocious and cunning hunters, just like their Surface counterparts.[36] One notable falcon is the Bitter Saker Falcon, a bird that's said to be older than Fallen London and was an old friend of the Gracious Widow. This falcon regularly hunts devils in the Forgotten Quarter, relieving them of one or more of their eyes, and intercepts hapless messenger bats with equal ferocity.[37]

Some falcons also seem to enjoy grassy green tea from Beatrice's.[38]

A sleepy ferret. Ferret[]

"Ferrets aren't so easy to acquire now. I did think to start a breeding program, but never got round to it, and now look."[39]

Ferrets in the Neath were once popular pets for members of the Department of Menace Eradication at Watchmaker's Hill. Unfortunately, they're apparently much harder to come by nowadays.[40]

A cute fish. Fish[]

"A happy addition to your household."[41]

Fish in the Neath are common and may be subterranean versions of their Surface counterparts; as an example, common edible fish include cave-mackerel and cave-trout.[42][43] Tiny Cave Fish are blind fish that are also a delicacy, and are especially popular among Rubbery Men.[44][45] Goldfish are a very popular pet in London, and are known for their cheerful dispositions and calming prescence.[46]

More esoteric varieties of Swimsuit – Jessica Rey (XS not XXS)fish include the large, mysterious fish that roam the waters of the Persephone near Jericho Locks. These fish have scales the color of twilight, whitish flesh, and seven eyes and seven hearts. Their scales, called Moonlight Scales, are a popular delicacy in Hell, in spite of their rarity.[47] Another interesting species of fish is the Voracious Lamp-Eye, a carnivorous, many-toothed fish that can produce a cyan glow from its eponymous Eye, using it to lure in unsuspecting prey.[48][49]

A cute fox. Fox[]

"Cunning as...why are there no foxes in the city?!"[50]

Foxes are extremely uncommon in Fallen London,[50] as almost all of them left the city for the Elder Continent, according to rumor.[51] This is because Mr Cups denied foxes dominion over scraps and refuse, and instead provided it to the rats.[52] To this day, the rats enforce this deal with gusto, and ensure that any foxes remain off London's shores.[53]

A frog on an urchin's head. Frog[]

"What are the things that live between air, water, and land?"[54]

Frogs in the Neath are common, and of note are the wide variety of poisonous frogs that roam Bugsby's Marches near Watchmaker's Hill. In the last four years, over three hundred and sixty-three new species of frog have been documented in the marshes, eighteen of which produce poisons previously unknown to toxicologists.[55] These frogs come in a wide variety of colors and patterns,[56] and many of them can produce poisons that can cause death, amnesia, or even hallucinations.[57] One species of frog can even explode, leaving behind scorched earth in its wake.[58]

A noteworthy species of frog is the ghost-jewel frog, a small, dark orange amphibian that produces poison that can knock a person out for an entire week.[59] Another notable species is the Mycological Bullfrog, which is composed of fungus. These bullfrogs produce spores from their gills, which gestate into more bullfrogs.[60] They appear to be taxonomically unrelated to actual frogs, but their organs are surprisingly similar. [61] Interestingly, they can also produce an appetizing scent from their bodies.[60]

A cute horse. Horse[]

"The horses of Fallen London are vicious, shaggy brutes and this one has taken fright from a sorrow-spider and bolted with its hansom cab. Someone will get hurt!"[62]

Horses in the Neath are very similar to their Surface counterparts. They're primarily used London to pull hansoms and carriages, and are known for their unpleasant temperaments.[62] Horse-tripe is also a popular dish in certain markets in Spite.[63]

Horses are also a cornerstone of the culture of the Fourth City, given their Mongolian roots.[64] As such, the Forgotten Quarter, the last remnant of the Fourth City in London, is brimming with horse statues and equine architecture.[65] The richest district of the Khanate, Khan's Glory, uses similar architecture as well.[66] Airag is a valuable drink that originates from the Fourth City, and is made out of fermented mare's milk.[67]

Red-eyed rats. Rattus Faber[]

"You have rats: and some of the ratholes have been dynamited open, not gnawed."[68]

Main article: Rattus Faber

L.B.s, known scientifically as Rattus Faber, are sapient rats known for their cunning and skills in engineering. They're also known for regularly causing trouble for the residents of Fallen London.

A dubious-looking lizard. Lizard[]

"The lizards of the Neath come in all shapes and sizes. Huge monsters lurk in the marshes, where only the foolhardy venture unarmed. But their smaller cousins make excellent pets."[69]

Lizards in the Neath come in various shapes and sizes: from enormous reptiles that lurk in the marshlands to smaller variants that are popular as pets.[69] Lizard Throwing is also a popular game at Mrs Plenty's Carnival, where participants must throw a lizard and catch an airborne bat for a prize.[70] Certain lizards enjoy the taste of lamplighter beeswax; upon consuming it, they may emit a glow that is reminiscent of the light of Parabola.[71]

A cute wolf. Marsh-Wolf[]

"Wolves are common throughout Bugsby's Marshes. The rarer white variety are known for their swimming skills and the astonishing speed of their sinister lope across the mud-flats."[72]

Marsh-Wolves are wolves that roam Bugsby's Marshes near Watchmaker's Hill.[72] Besides their odd choice in habitat, Marsh-Wolves largely appear to be similar to their Surface counterparts.

Grey Marsh-Wolves are relatively common and are seen as very dangerous,[73] but this reputation may be somewhat undeserved.[74] White Marsh-Wolves are much rarer than their grey counterparts, and are noted for their exceptional speed and swimming skills.[72]

A cute mole. Mole[]

"Moles are very useful, we find. They dig, both literally and metaphorically."[75]

Moles in the Neath are very similar to their Surface counterparts, in that they dig throughout the Earth with remarkable speed and skill. In fact, this skill in the reason why moles are popular among agents of the Great Game,[75] and they're particularly useful for uncovering secrets,[76] or as messengers when less subtle couriers such as postmen or bats are unviable.[77] Moles are also useful for more... unscrupulous missions as well; for example, certain trained moles can calculate a building's weakest points for quick and easy demolition.[78]

A parrot. Parrot[]

"Such a pretty bird deserves to be shown off. And his colours are quite à la mode! Society will envy you so."[79]

Parrots in the Neath are capable of speech, just like their Surface counterparts, and they're popular as pets.[79] They can also be found in the Mirror-Marches of Parabola.[80] One parrot, Bluebeard, is notable enough that it has a drink brewed by Mr Wines named after it: Old Bluebeard's Droppings Porter. Charming.[81]

A cute pangolin. Pangolin[]

"Behold her little nose! How impeccably her scales overlap! How sinuous her tongue! She knows how perfect she is. She'd never say anything. But she knows."[82]

Pangolins are known for their voracious appetites, consisting of hundreds of grams of ants per day, and their personable demeanors.[83]

A grinning monkey. Pentecost Ape[]

"What maniac taught Abstraction to apes? And how many souls has this one appropriated?"[84]

Main article: The Empire of Hands

Pentecost Apes are sapient monkeys that have absorbed human souls to elevate themselves.

A rabbit eating greens. Rabbit[]

"What round cheeks! What tender ears! And that rump! The Obviously Delicious Rabbit looks like the sinful dreams of foxes."[85]

Rabbits in the Neath are generally similar to their Surface counterparts, and are frequently employed by the performers at Mahogany Hall for their various shows and illusions.[86]

A cute snow-white raven. Raven[]

"The ravens of the Neath are white as snow. Only migrants from the Surface have black plumage, and they are rare. All ravens, though, are known for their wisdom."[87]

Ravens in the Neath are very unique compared to their Surface counterparts; their features are snow-white, for one, and "sing like nightingales". However, they do still enjoy a bit of carrion.[88] Neathy ravens are also capable of speech, and are renowned for their wisdom;[87] interestingly, ravens imported from the Surface are also capable of speech.[89][90]

Certain ravens may gain an interest in certain esoteric topics. Upon receiving the knowledge they desire, they may actually give up carrion and feast solely on secrets and water. However, their plumes will appear more vibrant and their ability to speak may improve.[91] Once they obtain enough knowledge, however, the raven may immolate itself like a phoenix and leave behind only an egg,[92] which then may hatch into an even greater raven upon being incubated with books and secrets.[93]

Certain other ravens may gain an interest in criminal enterprises. Upon receiving the rumors they desire, their appetites may grow more voracious, and their plumes may grow darker, like fog or even charcoal.[94][95] Eventually, they may grow clever enough to become fierce criminal masterminds in their own right.[96]

A cute slug. Slug[]

"Why do the Quality gather in this seedy, dismal area? To gamble. Specifically, to race slugs. Specialist mollusc-breeders have taken the Neath's hardy little gastropods and bred them for speed and intelligence."[97]

Slugs in the Neath, known scientifically as Mollusca gargantua,[98] are noted for their large sizes. These mollusks live in the chytrid woods, and according to rumor, the fungi that grow there apparently seep into their brains and compel them to dance during moonless nights. The slime that covers giant slugs is also apparently quite valuable for reasons unknown, though the slugs themselves may have unpleasant temperaments.[99] Giant slugs also burrow through the depths below Fallen London, leaving behind large tunnels in their wake. These tunnels are large enough for a person to fit through, though they may be quite sticky.[100]

Mollusca gargantua can apparently grow to the size of a hippo, and may grow large enough to ride on using special saddles.[101] Furthermore, slugs are a popular pet in London, owing to their personable dispositions and cooperative nature.[102] For this reason, slug-racing is a popular hobby amongst London's wealthy, complete with high-stakes bets and specialized breeding practices.[103] These racing-slugs are larger than a cat,[104] are bred for their speed and smarts,[97] and are fed on a steady diet of nutritious lettuce.[105] They're also powerful swimmers, in case a slug-race leads through inconveniently marshy terrain.[106]

Notable slug races in London include the Gastropod Cup, the Pulmonata Memorial Derby, and most notably, the Mollusca Tour de London, a race that spans all the way from Ladybones Road to Watchmaker's Hill and back, and may in fact take several months to complete – even the finest racing-slug is still a slug, after all.[107] The contestants in a recent Mollusca Tour de London include the Zahir, a racing-slug so well trained it possesses a strong musculature,[108] a Rubbery Slug named Xletholoxcatollax that was trained by a Rubbery Racer and appears to be an amalgamation of around twenty other species of creature,[109] and last but not least, Rodent's Revenge, a slug bred and trained by several Rattus Faber.[110]

A spider. Spider[]

"The landlord of The Blind Helmsman runs an illegal spider pit in his beer cellar. The place is packed with zailors, Clay Men, and thrill-seeking aristocrats. The room smells of mud, beer, sweat... and money."[111]

Spiders in the Neath are often bigger and more dangerous than those on the Surface. The owner of the Blind Helmsman over at Wolfstack Docks runs a spider-pit, where patrons can place their bets in a free-for-all on a spider of their choosing. Such tournaments are, however, technically illegal.[111]

The reigning champion of these tournaments is Florence, the Stackside Spinner. This spider uses her vicious, poisoned cobwebs to ensnare and neutralize her foes, as well as her powerful speed and dexterity to always prevail in the long game. Such skill is to be expected of a frequent victor, of course.[112]

Millie, the Moloch Street Mangler, is an enormous spider with a hook for one of her legs. She uses powerful charges and her massive size to vanquish her foes, and is strong enough to fling a spider into the air and out of the ring by herself.[113][112]

Daphne, the Graveside Creeper, is a spider who was supposedly raised on the blood of tomb-colonists. She may be slower than the competition, but she's known for her resilience; in fact, she's rumored to be impossible to kill![114]

Alonzo, Scourge of the Marshes, is the underdog of the spider-rings. He may seem weak given his diminutive size, but his venom is said to burn holes in lead; this venom is even capable of making smaller spiders explode in puffs of sulphur, and even larger spiders don't stand a chance against well-placed bites.[115]

The faraway Kingdom of Vesture, located deep within the Elder Continent, has a fair share of arachnids as well. Vesture's economy is primarily based on silkweaving,[116] so each palace in Vesture contains an enormous spider-matriarch. These matriarchs provide their palaces with silks for making textiles, and they're generally treated with utmost respect. When a matriarch grows weary, its replacement is sourced from a nearby cobwebbed forest as a larva; because of this practice of stealing their young, the spiders of the forest have a long-standing distrust of Vesture's citizens.[117]

Tiger stripes. Tiger[]

"Green eyes meet your gaze. It fears nothing. And why should it?"[118]

Main article: Tigers

Tigers are sapient felines from the Elder Continent. They can speak human languages, and possess substantial political influence in the Neath.

A lion covered in bandages. Tomb-Lion[]

"Regal and threatening. But, dear God, the smell..."[119]

The Tomb-Lion is a poor, maltreated lion that was once a performing animal for a circus or traveling show, and now resides in the Tomb-Colonies.[120] Despite its situation, it retains a regal demeanor and may even show loyalty,[121] but its tastes are oddly mysterious, as it doesn't seem to eat any meat or other food.[122]

A cute tortoise. Tortoise[]

"They're not the swiftest, but they are the most reliable."[123]

Tortoises in the Neath are very similar to their counterparts on the Surface. However, tortoises with uniquely partisan inclinations are sometimes used by revolutionaries as messengers.[124] These tortoises carry letters and are known for their reliability,[125][123] but they may prove useful in other inventive schemes as well.[126]

A weasel. Weasel[]

"Weasels have become fashionable pets in the city of late: small, clean, fierce and very happy underground."[127]

Weasels are more or less outwardly identical to their Surface counterparts, though they display a limited degree of sapience like many other of the Neath's animals. They're capable of singing popular tunes,[128] playing card and parlor games,[129] and specially trained weasels were once used by agents of the Great Game for an unknown purpose.[130]

Weasels have recently become popular pets in Fallen London, given their natural preference for the underground and their relative cleanliness. Weasel-sellers peddle these creatures throughout the streets of Spite, and they may train their weasels to attack anyone who tries to accost them.[127] Weasels are also eaten as delicacies by certain individuals and factions, such as urchins,[131] tigers,[132] and apparently the Boatman himself.[133]

On occasion, Londoners pit weasels against each other in tournaments of weasels, played in weasel-pits;[134][135] this sport is often played a bit more seriously than one would expect.[136] These tournaments are reported in the Fighting Weasel Digest,[137] and ravens are known for their apparent oracular abilities in predicting these tournaments' outcomes, though this practice is considered cheating.[138][136] Certain weasels are even bred for this purpose;[139] Araby Fighting-Weasels are a bronze-furred,[140] powerful breed specially trained to fight in weasel-pits,[139] and are known for their cunning and proud disposition.[141] Unfortunately, like all sports, tournaments of weasels suffer from their fair share of cheaters, including an apparent case of weasel-doping.[142]

The Ancient and Honorable Company of Weasel-Fanciers are a group of renowned weasel enthusiasts who regularly send their weasels out to battle Rattus Faber.[143] They notably hand out prizes to weasels who display amazing skill, elegance, and manners,[144] though they dislike participants who game the playing field using selective breeding.[145]

Lucky Weasels are weasels that are renowned for their exceptional luck; this unfortunately does not imply that they bring others luck.[146] Salt Weasels are an extremely rare variety of weasel that originate north of Fallen London in the Pale Wastes; these weasels are known for their relative guilelessness,[147] and are unfortunately hunted for their valuable fur.[148]

The performers of Mahogany Hall frequently use weasels as part of their performances, putting the animals in high demand in the area.[149] But a particular tune in Mahogany Hall may cause the poor creatures grievous harm...[150]

In the Company of Monsters[]

The Neath is home to far more than ordinary animals, however, and many of these creatures have more to them than meets the eye.

A strange swamp. Amphigator[]

"A thrashing reptile rears from the swamp...twice! A head at each end!"[151]

Amphigators are bizarre creatures that roam the Wisp-Ways of Mangrove College. They're like alligators, but with heads on both ends for twice the threat.[151]

A mysterious owl. Bifurcated Owl[]

"Feed it only the most terrible secrets."[152]

The Bifurcated Owl is an exceptionally mysterious and intelligent bird with an appetite for secrets. Its most notable feature is a mysterious seam that divides its body vertically, giving it its odd name.[153] This scar actually has a strange purpose: Bifurcated Owls are capable of opening themselves up via their suture, and they like to extract secrets from nearby minds using mysterious, finger-like growths that lie within their bodies.[154]

A purple mushroom with fangs. Blemmigan[]

"It has claws; it has a fierce double beak; but just now it seems disinclined to use them."[155]

Main article: Blemmigans

Blemmigans are sentient mushrooms with powerful beaks and a penchant for poetry. PROPAGATE!

A lumpy, serpentine creature. Bloatfinger[]

"Bloatfingers. They can't stand to be seen. Loathsome, isn't it?"[156]

Bloatfingers are creatures that are endemic to the Elder Continent, commonly seen in the wilds of the Bleeding Forest and in the hidden city of Arbor.[157][158] They're serpentine creatures that are covered in fanged mouths and jeering eyes,[159] giving them a delightfully hideous appearance, and they often reside in large groups within the leaves of chertapple trees.[160] Unfortunately, they're woefully aware of their unseemliness and try to remain hidden, and they ruthlessly lash out at anyone who manages to observe them.[161]

A spotted feline. Corresponding Ocelot[]

"Eye-watering sigils occasionally form in his fur. Writes impassioned letters to the press. Enjoys a belly rub."[162]

The Corresponding Ocelot is a strange spotted feline that's capable of speaking human languages,[163] and it's notorious for its passion for writing and journalism, as well as its fondness for belly rubs.[162] The spots on its body may rearrange themselves to form Correspondence sigils,[162] which may reflect the Ocelot's mood or experiences.[164]

A single-eyed owl. Cyclopean Owl[]

"It hoots scornfully at your suggestions. It will, eventually, do as you ask - but only because you clearly can't manage on your own."[165]

The Cyclopean Owl is a one-eyed owl with a very disagreeable demeanor.[165]

A hairy, spider-like thing with eyes. Dilly[]

"She's a shy thing, and almost always hiding in a corner. She has a fondness for other people's fingers."[166]

Dilly is a fuzzy, spider-like creature with a shy demeanor.[166] She has a fondness for people's fingers and toes, and enjoys rearranging them however she pleases. Some of her tricks include removing fingertips,[167] manipulating knuckle bones,[168] switching around toes,[169] and swapping fingers between different people,[170] all with no apparent harm or permanent damage.[167] Despite her apparent mischievousness, however, she is still good-natured, and usually undoes her work when she's done playing.[171]

A strange snake-like being. False-Snake[]

"The body is preserved in a jar: legless, scaleless, deep blue. There are tiny tentacles on its face, below its sightless eyes."[172]

False-snakes are creatures with superficially serpentine bodies, but are otherwise very different from actual snakes. They are dark blue and lack scales,[172] and apparently reside deep underground, with pointed jaws and facial tentacles used to burrow through dirt.[173][172] They also seem to possess a second pair of jaws within their exterior mouths,[174] and, like many other animals that live in extreme darkness, their eyes are also recognizably sightless.[172]

The bodies of false-snakes have an adverse reaction to light, emitting vibrant pink toxins upon exposure.[175] These toxins can melt even stone, and may be released when exposed to the light of the Neathbow as well. Whether this is some form of defense mechanism against predators, or perhaps against light itself, is unknown.[176]

Apparently, false-snakes are a relative of frogs and other amphibians.[177] Many supposedly ancient false-snakes were found west of London in the Hinterlands, their corpses preserved in a strange, icy marsh. Whether or not these creatures still roam the Neath today is unknown.[178]

An icy moth. Frost-Moth[]

"A silent crowd of frost-moths perches on the roof of the Chandleress' home. In the faint light of the false-stars above, their idly flexing wings are the colour of dirty ice."[179]

Frost-moths are mysterious insects that are seemingly made of ice.[179] These creatures are an extremely common sight in the Tomb-Colonies, and to a lesser extent Fallen London, where they're often considered pests.[180][179] Frost-moths can grow to the size of a large bat,[181] and they're known for their fondness for candles, which they're attracted to and often consume. They also have a tendency to bite or pick at anyone who tries to repel them,[182] and swarms of frost-moths can be quite dangerous. However, they're very fragile and sensitive to high temperatures, and their bodies melt when killed or exposed to severe heat.[181][182][183]

Frost-moths aren't common in the Tomb-Colonies because of the climate there, however; they're born from a unique process called Emergence, in which they burst from aged tomb-colonists like they would from a large chrysalis.[184]

A tall mushroom with sharp tendrils. Fungus-Column[]

"A Fungus-column lurks in the nearby Bugsby's Marshes. Twelve feet of spongy savagery, complete with lashing barbed fronds."[185]

Fungus-columns, also called fungus-towers,[186] are twelve-foot tall monstrosities that lurk within Bugsby's Marsh near Watchmaker's Hill, and can also be found in large herds in the tunnels below Fallen London.[187][186] These beasts possess powerful, bladed tendrils,[185] and are impervious to many forms of damage, including gunfire.[188] They're valued for their caps,[189] but Fungus-columns also tend to ooze through any cages that capture them.[190]

Notably, Fungus-columns appear to possess a degree of sapience, and they may emit utterances that resemble threats or even smugness.[190]

A red bug with white wings. Gallblighter Wasp[]

"Thank you. There's nothing I can give you but my blessing. And this advice: learn when to blink."[191]

Gallblighter Wasps are red, insectoid creatures that can grow to the size of a cat.[192] Like many species of wasp, their swarms produce an unnerving drone,[193] and can be found in secluded, dusty places.[194] They violently attack, or even kill, anyone who disturbs their nests, also like many species of wasp.[195]

Gallblighters are most infamous, however, for their tendency to lay their eggs in human eyes. They often sting nearby bystanders with their ovipositors when they're disturbed,[196] and they may also infest those who sleep too close to their nests.[194] The young Gallblighters then gestate in the eyeballs of their victim, turning them reddish-yellow and disturbingly swollen.[197] During the gestation process, the host's eyesight is also entirely transformed: they may see visions of past memories,[198] fantastical surroundings,[199] or even hidden secrets, depending on where they look. Once their time is up, however, the newly-hatched gallblighters burst free, killing their host in the process.[200]

A strange plant. Heart-Taker[]

"Ornament and companion, or lodging-invading pest? And what will it consume next?"[201]

Main article: Heart-Takers

Heart-Takers, also called Heart-Catchers, are strange, plant-like creatures that "flower" by growing living heads.

A pale serpent. Hound of Heaven[]

"Gently glowing, the serpent has a nose for devils."[202]

The Hound of Heaven is a large, serpentine creature with gently glowing scales, a pale underside, and ruby-red eyes. This creature is famed for its ability to track, and scare off,[203] any devils within a large vicinity,[204] but it is unclear where it draws its power from.

A reddish toad covered in eyes. Knot-Oracle[]

"Who's an adorable fellow, then? Well, not you, you repulsive horse-sized toad-monster."[205]

Knot-oracles, also called Ocular Toadbeasts, are giant, toad-like creatures with several long tongues and eyes simply everywhere.[206] These creatures reside near the prison of Wisdom, where they're used to thwart escape attempts - and execute prisoners - by eating any prisoner they can reach.[207][208] While their diet partly consists of humans, knot-oracles can eat just about anything,[209] and they have a notable appetite for secrets, both written and memorized.[210][211]

Knot-oracles that have eaten people are capable of speaking human languages, and they also absorb parts of their victim's memories. To this end, the Governor of Wisdom regularly feeds hapless prisoners to knot-oracles to fund his profitable secret-trade.[208]

The eyes of Ocular Toadbeasts are notable for being quite strange. They may reflect the things the Toadbeast has witnessed,[212] and as might be expected of something with so many eyes, they are capable of tracking four creatures at a time. Should all of a knot-oracle's eyes focus on a creature at once, however, that poor thing's days are numbered. Some have suggested that the Toadbeast can prophesize deaths as a result of this strange behavior, but it seems more likely that the beast simply kills such victims itself.[213]

Knot-oracle spawn are called oraclelets, and are usually no larger than a thumb. Like their adult counterparts, they still retain the tendency to stare.[214]

A lump of black beeswax. Lamplighter Bee[]

"The most delightful secret of the Neath: the honey of lamplighter bees fed exclusively on the Exile's Rose."[215]

Lamplighter bees are unique insects that emit a dim glow from their bodies.[216] Like most bees, they defend their hives fiercely with venomous stings, and produce honey and beeswax as well.[216][217] When fed exclusively on the nectar of the mysterious Exile's Rose, they produce the popular drug known as Prisoner's Honey.[215] However, when they're exposed to the crimson strain of Exile's Rose, the bees go mad and burrow into the minds of nearby victims. Using stolen memories, they produce contraband Gaoler's Honey.[218]

A root with a face. Mandrake[]

"Don't worry, their screams don't really kill you. You might bleed from the ears a bit. I wouldn't get too close without protection, though."[219]

Mandrakes are strange creatures that resemble roots with faces and legs. They're infamous for their piercing screams, which aren't necessarily fatal but still hurt,[220] leading to the practice of "deshrieking" them using certain chemical concoctions.[221] Even a deshrieked mandrake can sing quite loudly, however,[222] and can often learn new songs from dedicated teachers.[223]

Mandrakes are a common sight in the marshes near Watchmaker's Hill,[219] and they're ferocious swimmers as well.[224] In fact, mandrakes that have been domesticated require pots of special marsh-mud to thrive, being roots and all.[225] Mandrakes also have a strange taste for blood, and they may display ravenous behaviors when given meat to feast on,[226] or perhaps something even more horrific.[227]

A glowing beetle. Phosphorescent Scarab[]

"Cheap but lamentably mobile substitute for candles. Evidence of Londoners' inordinate fondness for beetles."[228]

Phosphorescent Scarabs are glowing beetles that are used as light sources throughout Fallen London, if one can stand the sound of their chittering.[228] They're also used to power the lights in the various buoys scattered throughout the Unterzee, bobbing lonelily through the darkness.[229]

The light of Phosphorescent Scarabs isn't derived from bioluminescence, however; these beetles actually draw their light from the small pieces of Parabola that lie within them.[230]

A green blowfly. Shimmering Songster[]

"Its buzz is zweeter than honey. Its zkin is one-seventh of a rainbow."[231]

The Shimmering Songster is a green, blowfly-like creature with a striking green coloration and famously sonorous drone.[231] These insects hatch from large maggots; they typically feed on hearty meats,[232] and their larvae are popular as gifts exchanged during the Feast of the Exceptional Rose, where they're often delivered holding roses.[233]

A dark, yellow-eyed dog. Slavering Dream-Hound[]

"It followed you home from nightmares, but it's still a good dog."[234]

The Slavering Dream-Hound is an intimidating canine with honey-scented breath. This beast is frequently seen wandering through people's nightmares in Parabola, but despite its appearance, it's actually quite friendly and affable to humans, just like any other dog.[235] In fact, Slavering Dream-Hounds are frequently used as guard animals for adventurous dreamers,[236] though these dogs seem to prefer to remain in the Is.[237]

A green-eyed hyaena. Somnolent Hyaena[]

"More a lullaby than a laugh."[238]

Somnolent Hyaenas are mysterious beasts known for their soothing, sleep-inducing chuckles.[238] Their true origins are unknown, but it's rumored they're born from the dreams of zebras.[239] What is known, however, is that their eyes are viric, and may invoke visions of the faraway jungles of Parabola.[240]

A spider holding an eyeball. Sorrow-Spider[]

"The story goes that spiders drink from your eyes while you sleep. Sorrow-spiders bite off a whole eye. They get their name from the tears that flow from the remaining eye."[241]

Main article: Sorrow-spiders

Sorrow-spiders are cat-sized spiders that steal people's eyes for mysterious purposes, and can group together to form dangerous spider-councils.

A young bat. Wings-Of-Thunder Batling[]

"Its wings are the thunder, its bite the lightning."[242]

Wings-of-Thunder batlings are young, extremely large bat-like creatures that originate from the Elder Continent.[243] Their size when fully grown is unknown, but even these youngsters are often large enough to carry humans comfortably on their backs,[244] and due to their size, these batlings' wings emit loud, booming sounds when in flight, giving them their unique name.[245] These batlings are also omnivorous, and can eat just about anything, including articles of clothing and other oddities.[246]

Wings-of-Thunder batlings customarily migrate from the Elder Continent during their youth, and travel far and wide to find an artifact or secret to offer to their kind back home. These creatures may encounter many roadblocks during the course of their quests, but they're long-lived animals, and are allowed to return to the Continent upon the completion of their task.[247]

Whitsun Creatures[]

Whitsun is a festival marked by the sudden appearence of many bizarre eggs appearing all over Fallen London. These eggs may hatch a wide variety of strange and interesting creatures, and when "augmented", these creatures may hatch significantly changed or empowered.

UNDER CONSTRUCTION

Humanoids[]

There are many beings in the Neath who appear to have humanoid forms. These beings may be former humans themselves, or are something else entirely.

A skull. Human[]

"The present life of man, O king, seems to me like to the swift flight of a sparrow through the room wherein you sit at supper in winter..."[248]

Main article: Humans

Humans are medium-sized creatures prone to great ambition.

A golem. Clay Man[]

"Are they really clay? Well that's a very personal question. They don't ask you if you're really meat."[249]

Main article: Clay Men

Clay Men are golem-like beings that hail from the faraway island of Polythreme. Clay Men that lack a certain body part are called Unfinished Men.

A human-like being with fangs and a fedora. Devil[]

"Courteous, rapacious, merciless, beguiling. The emissaries of Hell are here for one purpose: souls. Well, and also perhaps the company, the sights and a little chamber-music."[250]

Main article: Devils

Devils are mysterious beings that outwardly appear as impeccably-styled humans - though their fashion sense is notorious for being unusually ahead of its time. There's more to these beguiling folk than meets the eye...

An underwater zombie with pearls for eyes. Drownie[]

"Drownies are, for practical purposes, walking drowned men. They shiver, they complain, they try to drag you under the Stolen River's surface and make you one of them. They are not neighbourly."[251]

Main article: Drownies

Drownies are drowned humans, resurrected under mysterious circumstances, that lurk throughout the depths of the Unterzee.

A squid-faced humanoid. Rubbery Man[]

"They're actually very nice. Almost certainly."[252]

Main article: Rubbery Men

Rubbery Men, known scientifically as Homo cephalopoda, are humanoid beings with the faces of squid. Squid!

A Snuffer, best left undescribed. Snuffer[]

"A Snuffer. They remove the faces of men and wear them, being themselves monstrous."[253]

Main article: Snuffers

Snuffers are humanoid creatures that like to rip people's faces off and use them as their own.

A hand reaching for a light. Starved Man[]

"SO ARE WEE SHAPEDE"[254]

Main article: Starved Men

Starved Men are humans who partook extensively in the Shapeling Arts, transforming themselves into something beyond human.

Zee-Monsters[]

The Unterzee is practically overflowing with creatures and monsters unlike any on the Surface. These beasts are called zee-monsters, and many are (relatively) docile unless someone crosses into their territory, but others may attack with little to no provocation. Preparing for these encounters is an important priority for any zailing crew worth its salt, lest their proud ship be reduced to scraps of rusted metal and devoured bodies.

A light-colored eel. Albino Moray[]

"Pale and savage as a wolf-moon; toothed to rival the greatest of whales; and quick to take offence. Don't tease the beast. You'll be lucky to lose a leg."[255]

Albino Morays (one may infer the existence of a regular-colored moray) are large, notoriously ugly eels that hunt across the Unterzee.[256][257] Albino Morays are deceptively fast, can charge their prey with surprising force,[256] and possess sharp hooked teeth; however, they're not just dangerous while alive: their skin is tough, smells awful, and is coated in a poisonous, paralyzing slime.[258]

Despite all these dangers, some particularly adventurous tomb-colonists may allow an Albino Moray to swallow them whole; the Moray's internal secretions are apparently quite good for the skin.[259]

You know what they say: when you're zailing the zee, and an eel makes you flee... that's a moray.

A crab with antennae like an anglerfish. Angler Crab[]

"We long hypothesised, from the still-glimmering corpse of this vast decapod, that it guised itself as a distant light, to lure its prey close. We discovered, eventually, that it simply pursues its prey across the zee with happy zeal. It evinces, also, a regrettable turn of speed."[260]

Angler Crabs are enormous crustaceans with two glowing stalks on their pincers, resembling the lures of anglerfish,[261] and glowing, blueish blood.[262] They come in three known varieties: the reddish Western Angler Crab, the blueish Eastern Angler Crab, and the weary Elder Angler Crab.

Despite their similarity to anglerfish, Angler Crabs do not use their shining appendages to lure in prey patiently. They hunt their prey the same way any other zee-crab would: with swiftness and ferocity.[260] However, they do rely on their bioluminescence to navigate; knowledgeable zailors can exploit this fact to confuse them.[263]

A yellow crustacean. Auroral Megalops[]

"These are the younger form of gargantuan zee-crabs - driven up from their spawning grounds in the south by peculiar radiations. Younger they may be, but they are still large enough to consume a pony with messy and clattering glee, or to pose a menace to ill-prepared ships."[264]

Auroral Megalops are large crustaceans with glowing golden bodies that roam the Unterzee.[265] These specimens are apparently juveniles of their species and possess blue blood;[266][265] uniquely for their species, they also possess large, non-vestigial eyes.[266]

Megalops meat is edible but often unstable and difficult to store.[267] Apparently, these crabs were driven from their southern spawning grounds by a mysterious radiance,[264] which may be none other than the Dawn Machine.[268]

A gloriously mustached fish. Behemoustache[]

"Take its teeth as trophies, and its bones for corsets. What of its moustache? So many possibilities! Cut it up for exotic antimacassars; place it over the door of your lodgings as a warning to burglars; sell it to the Young Stags club, back in London, as a mascot."[269]

Behemoustaches are massive fish with absolutely glorious moustaches,[269] and they're aggressive predators that favor the warmer waters of the Unterzee.[270] The meat of a Behemoustache is edible, their bones are used in making corsets, and their moustaches make excellent trophies.[269]

A Blue Prophet. Blue Prophet[]

"A mortal battle against parrots. That's the Elder Continent for you."[271]

Blue Prophets are an unusual type of bird native to the Elder Continent.[271] A single Prophet is about as threatening as an average large parrot, but in flocks they can be vicious. Their feathers are sky-blue and are considered rather valuable, especially in London and the Khanate,[272] but unfortunately, their value has dropped due to recent supply increases.[273]

Blue Prophets receive their title from the belief that they speak the names of those about to die. It's difficult to tell whether or not this is true or superstition, since they mostly seem to utter squawks, but seasoned zailors still try to pick out familiar names in their calls regardless.[274]


Jillyfishsmall Jillyfish[]

"It looks very like Flourishing-of-Years - the grand shrine-face of Visage. Something about the eyes, the sternness of the mouth. Perhaps only that it stares at the roof, just as Flourishing-of-Years does."[275]

Jillyfish are enormous jellyfish-like creatures that roam the Unterzee, known for their luminescent purple glow and extremely poisonous tentacles.[276][277] Their seemingly soft caps are actually hardened, allowing them to ram ships with dangerous amounts of force,[277] and parts of their bodies may be surprisingly edible.[278]

Interestingly, the caps of these creatures appear to have a woman's face imprinted on them; this face resembles the giant shrine-face of Visage, the Flourishing-of-Years. Some zailors report that this face may even be able to speak, perhaps of "home."[279]

A light-colored jellyfish-like creature. Jillyfleur[]

"The jillyfleur. Is it a young jillyfish? A lesser subspecies? Do the dreams of jillyfish become real?"[280]

Jillyfleur are jellyfish-like creatures that may be juvenile jillyfish, a subspecies, or something else entirely.[280] Like their larger counterparts, they possess leather-tough flesh,[281] limited edibility,[282] and the same, mysterious face on their caps.[283]

A mysterious iceberg-shaped monster. Lifeberg[]

"Those – rifts – in the Lifeberg’s surface. Are they mouths? Lifebergs do not breathe. They kill from malice, not hunger. But they speak. Dear Christ, they speak."[284]

It's a well-known fact that icebergs don't usually move on their own, destroy ships, kill crewmen,[285] or speak.[284]

The Lifebergs of the northern Unterzee, for some godforsaken reason, do all of these things.

Lifebergs are known for their homicidal nature; they ruthlessly hunt down and destroy unfortunate ships,[286][285] and may display a limited degree of sentience - in the form of malice,[284] or even cunning.[287] Lifebergs may also be covered in strange crevasses that are apparently capable of speech,[284] and they may hoard the treasures of their past victims for unknown reasons.[288]

Lifebergs produce, or may eat, a wax-like substance called hell-droppings, which are known for being highly flammable.[288] Furthermore, London has a fair share of Lifeberg-hunters, who use specialized ships,[289] cannons, and weapons called great-rods to destroy Lifebergs with professional efficiency.[290] The nature of their work and their sullen temperaments means that these Lifeberg-hunters often go unthanked,[291] but their efforts do contribute to London's paraffin and mineral trade.[292]

Within each Lifeberg is a shard of black glass reminiscent of Mt Nomad,[293] and these beings will not die permanently unless this black glass is destroyed or stolen.[294] Could these facts imply that Mt Nomad is in fact their creator or progenitor?

A large, sea urchin-like creature. Lorn-Fluke[]

"Swollen with hate. Swollen with wisdom."[295]

Main article: Lorn-Flukes

Lorn-Flukes are some of greatest threats to the ships of the Unterzee. These beings are aggressive towards any ship that passes by, ramming it with their spikes. They can also speak the Correspondence, making even the bravest zailors shudder with fear.

A strange, blue-feathered bat. Milliner-Bat[]

"A bat-swarm. Madam Doctor. But they are - I assure you - feathered. Blue feathers, Madam Doctor. Tremendous feathers. No, Madam Doctor, not proportionate, not indeed. I suspect the bats of theft. Madam Doctor, no! I have not touched a bottle since Tuesday last! No, Madam Doctor! Not the hole! Not the ho-"[296]

Milliner-Bats are quite average as far as bats go - except that they're covered in sky-blue feathers, applied with glue of all things, making them similar in appearance to Blue Prophets.[297] Their swarms are just as dangerous as Blue Prophet flocks, however, and the bats seem to be localized to the Southern Wall near Varchas.[298]

But how did these bats get their feathers? Did they steal them?[296] Were they the project of a mad bat-farmer? No matter; the feathers sell well, from bat or bird.[297]

An armored serpent. Plated Seal[]

"Playful. Heavily Armoured. Cheerful. Psychotic."[299]

Plated Seals are heavily armored, serpentine creatures that grow to around fifteen feet long. These creatures lurk in the iciest, most turbulent waters of the Unterzee, and they're capable of leaping great heights when "investigating" nearby ships.[300] In spite of their hostile appearances, they're actually quite playful,[299] though unfortunately their favorite game consists of biting anyone in sight with their powerful jaws.[301]

A hideous sea-serpent. Siren-Serpent[]

"A woman in an iridescent green gown waves vaguely from a rock near the shore. Sorrowful sighs waft across the water towards you. An idiot castaway? A mermaid?"[302]

Siren-serpents, known scientifically as Serpentus sirenesis,[303][304] are serpentine creatures with sharp teeth,[305] bullet-resistant skin,[306] and maws large enough to rip a boat in two.[307] These serpents are especially infamous for their tendency to disguise their tails as alluring, humanoid apparitions while producing human-like calls;[303] for this reason, the siren-serpent is also known vulgarly as Neptune's Harlot.[304]

Siren-serpents lay their eggs on suitable rock formations,[306] and young siren-serpents are called Harlot-Fry. Notably, even hatchling siren-serpents possess extremely sharp teeth.[308]

A large, mysterious moth with dull yellow wings. Tyrant-Moth[]

"Those mosaic configurations on its wings. Do they carry meaning?"[309]

Strange moths are nothing new for denizens of the Neath, especially for those who've stayed in the Tomb-Colonies for a time. But the vicious moths that lurk near the Ragged Crow's guiding light can leave even the hardiest Neath-dweller at a loss for words.

These Tyrant-Moths are immense, with wings the size of a ship's sails, and are strong enough to destroy ships' sails if they're not fought off in time.[310] Furthermore, being moths, they still may remain susceptible to other tempting lights.[311]

Tyrant-Moths are a delicacy in certain far-off places, such as Whither, where their antennae are prepared in a... delightful dish called tyrant's treat.[312]

Given their size, mysterious nature, and destructive behavior, Tyrant-Moths are naturally the subjects of many myths and stories. Their wing patterns are said to resemble maps of the skies, or perhaps something more: charming visions of faraway gardens, winged creatures from all walks of life, or maybe the light flowing from within a glowing mountain. However, looking at these patterns too closely or for far too long may be risky.[309] There's also a legend that Tyrant-Moths' bodies are full of sapphires, but obtaining these gems is easier said than done.[313]

The most mysterious tale of all, however, speaks of a time when a foolhardy zailor whispered to Salt, and a Tyrant-Moth answered...[314]

Deep Zee-Monsters[]

Did you really think that diving below the Unterzee's black waves would save you from its denizens? If anything, the monsters that roam the zee-floor are even more dangerous than their surface-swimming counterparts.

A strange flatfish. Beloved[]

"The Beloved's underside is a network of old and overlaid scars, as though it has been disassembled and stitched together, over and over. The thing is more patchwork than creature."[315]

Beloved are strange fish that roam the depths of the Unterzee, infamous for their grating calls and piercing whistles.[316] Their meat is notably palatable, unlike the repulsive flesh of other zee-monsters,[317] but their bodies may not be a product of nature; rather, Beloved appear stitched, patched up, and reassembled, evoking a suspicion of human fabrication.[318]

A massive spider-like creature. Constant Companion[]

"The fear of the wide black zee, and the things beyond."[319]

The Constant Companion is an enormous monster that scours the depths of the Unterzee. These beasts can sense fear like a shark can smell blood, and they aggressively pursue any underwater interloper with a particularly strong scent.[320] Their carapaces are also harder than steel, and broken-off pieces may continue to fidget and emit ethereal noises even after the creature's death.[321][322]

Anatomically speaking, these creatures possess ten legs, frontal pedipalps,[323] powerful mandibles,[324] greenish blood, and bodies covered in hair,[321][323] giving them an appearance comparable to a monstrously large spider. Like many species of spider, the Constant Companion carries its large, yellowish young on its body; these grubs appear weak, but they may display dangerous amounts of combat prowess, and ingenuity, should they face imminent danger.[325]

A glowing, sea urchin-like creature impaled with metallic rods. Dawn Fluke[]

"Oh god! The warmth! Radiance... the sun the sun the sun..."[326]

Main article: Dawn Flukes

Dawn Flukes are Flukes who fell in thrall to the Dawn Machine, transforming their bodies in mysterious ways.

An sea urchin-like creature with an eye for a center. Lornest Fluke[]

"One crewman complains of hearing singing - beautiful, but constant. In the night, you hear singing too. It is his. In the morning, he is gone."[327]

Main article: Lornest Flukes

Lornest Flukes are Flukes who roam the blackest depths of the Unterzee, possessing a massive eye in place of a core.

A whale's skull. Midnight Whale[]

"The bone bears all tales, my friend. It is the road that runs beneath the skin, and we follow it to the heart, where only blood is salt."[328]

Midnight Whales are enormous zee-beasts that roam the depths of the Unterzee. Whale bones are a popular medium for scrimshaw, the act of engraving tales and information on ivory and bones, so the whale bones that are strewn throughout the zee-floor are often covered in thousands of carvings in many languages.[329] In fact, the skeleton of a Midnight Whale formed the foundation for the society of bone-carvers known as Scrimshander.[330]

Midnight Whales are a popular source of food for the zailors that inhabit the Gant Pole,[331][332] and they're apparently hunted by the Chelonites as well.[333] The bones of Midnight Whales are also full of valuable, toxic marrow,[334] and this marrow has the colorless hue of gant.[335]

A black, worm-like creature with many legs. Neither[]

"Never trust anything that seems in a hurry to die."[336]

Neither are extremely mysterious creatures that roam the depths of the Unterzee. These creatures have bodies that appear more fluid than flesh, and they're capable of generating powerful vortices in their death throes, engulfing and drowning anyone who gets too close.[337] The darkness of these vortices may also invoke visions of a faraway place: a night sky, a dense jungle, and strange, many-fingered creatures.[336]

A creature that resembles a floating maw. Thalatte[]

"I can’t make head nor tail nor stomach lining of it, skipper."[338]

Thalatte are biological peculiarities that roam the depths of the Unterzee. Apparently, these creatures possess a "beaked mouth", a "hooked sucker-maw", a "double handful of maxillipeds," and an uncountable number of other mismatched organs.[338] Their meat is also notorious for being extremely foul, and can drive a person to madness if not processed correctly. Part of this process apparently involves a full nine-hour boil.[339]

A bone harpoon with a leather strap. That Which Makes Light In The Deeps[]

"A light blooms in the depths. It grows like a climbing sun. The waters bulge, raising you aloft. Steam rises from the waves."[340]

That Which Makes Light In The Deeps is a dangerous zee-monster that roams the depths of the Unterzee. This creature is known for its ability to produce light bright enough to boil zeewater.[340] It also possesses bones that are said to be lighter than wood and tougher than steel.[341]

Monster-Hunters must slay one of these creatures during their initiation ceremonies; this can be an extremely risky hunt. Once the creature is slain, the Monster-Hunter consumes its peligin flesh, transforming the Hunter into something beyond human,[342] and uses its remains to manufacture a weapon possessing great power.[340][341]

A creature that resembles a living fidget spinner. Triskelegant[]

"The roiling beast seems determined to drive itself further into the deep. Your vessel bucks and heaves as the maelstrom peels the plates from your hull."[343]

Triskelegants are strange, triangular-shaped creatures that roam the depths of the Unterzee, notable for their ability to rotate extremely quickly,[344] generating maelstroms strong enough to damage the hulls of ships.[343] As their name might perhaps suggest, these creatures have three mouths, each one located on a "corner" of their bodies.[344]

Hellish Fauna[]

The Devils and Grand Devils weren't the first beings to settle in Hell. Many creatures made their homes in Hell prior to their occupation, and they've adapted quite nicely to the fiery climate.

A furnace and stoker. Hellworm[]

"Hellworms. One must admire the advertising enterprise of giving them such a name."[345]

Hellworms are serpentine creatures that originate from the lands of Hell. These creatures have law-furnaces within their bodies, and they're capable of chewing tunnels through even the most impassable of cliffs, leaving behind molten rock in their wake.[346] They're also useful for mining and processing certain rare ores and metals, even ones that don't strictly exist.[347]

Hellworms are reared by certain devils of Hell,[348] who use Nevercold Brass bridles to direct and secure them properly.[346] However, they can be extremely dangerous to handle without proper training, as would be expected of such a powerful creature.[346]

A fiery goat. Goat-Demon[]

"Some splinter faction of Hell has taken an interest. Everywhere you go, the Goat-Demon is ahead of you, menacing witnesses, stepping on leads."[349]

Main article: Goat-Demons

Goat-demons are caprine creatures that are native to Hell.

Parabolan Wildlife[]

Parabola is a vast realm located beyond the mirrors, operating on the volatile and inconsistent logic of dreams. It has its fair share of native species, many of which resemble bizarre and unique variations of Surface or Neathy beings, and these creatures may possess strange supernatural powers.

A horned crown. Aureate Stag[]

"Here – the Aureate Stags of the Oncewood. The fastest short-distance beast of burden in all known Parabola."[350]

Aureate Stags are majestic animals that reside within the Oncewood of Parabola – famed for being among the fastest steeds behind the mirror.[351] These stags have golden pelts, soft skin, and antlers that glow like a massive candle flame or pyre.[352] They can be formidable opponents in combat, repelling strikes with their antlers and hooves, and attacking foes with powerful bites and kicks.[353]

Aureate Stags can be tamed, and their handlers resemble animated golden statues, carrying orbs and shepherd's crooks cast into their hands.[354] These creatures usually consume oats,[355] but they're also capable of consuming enemy weapons when necessary, emitting golden smoke from their ears upon doing so.[356]

Certain Aureate Stags have silver coats, midnight eyes, and broken antlers that emit light with a unique, moonish tinge. Unfortunately, these silver stags are the runts of their groups, and are significantly weaker than their golden counterparts.[357] Not that such stags are completely lacking in value, of course.[358]

A red, black, and yellow snake emerging from a green apple. Fingerking[]

"ONCE UPON A TIME there was a little snake, no bigger than your finger, who lived behind the mirror."[359]

Main article: Fingerkings

Fingerkings are powerful serpentine creatures that reside behind the mirrors in Parabola. They are the aristocratic rulers of the dream-snakes, who do not exist.

An albatross with a colorful, swirling pattern for a body. Focused Albatross[]

"Wide wings. Quite a lot of beak. And then, where the body should be, a distortion point like something in a funhouse mirror. Looking at it makes your eyes wander."[360]

The Focused Albatross is an avian creature that roams the wilds of Parabola. Its head and wings are just like those of any other albatross, but instead of a torso, it has a strange focal point in its center, distorting light that passes through.[361] This distortion can focus the cosmogone light and heat of Parabola, causing the Albatross to leave behind a path of scorched earth wherever it flies.[362] The Albatross can also vanish away its body and head when provoked, leaving behind a floating pair of wings, perhaps in an attempt at self-defense.[363] Despite its lack of internal organs, the Focused Albatross does still eat its prey, and it may hunt for what birds typically hunt for; for example, goldfish.[364]

The Focused Albatross resides in a stone hollow called an Eyrie, which may inexplicably turn to glass at a moment's notice.[365] Unlike many creatures of Parabola, the Albatross does not speak, and it may line itself up, sometimes with others of its species, to refract light in a certain manner for reasons that remain unclear.[366] Furthermore, when left in complete darkness, the Albatross may disappear entirely, leaving its wings behind.[367] Apparently, this occurs because the Focused Albatross is not quite a bird entirely; rather, one of its parents was "cold-born", originating from the space between stars in the High Wilderness.[368]

A shark made up wood and leaves. Pinewood Shark[]

"Look toward a distant forest and see the triangular fin cutting through the canopy. It is following someone – a dreamer crying out for escape."[369]

The Pinewood Shark is a mysterious shark-like being that plagues the nightmares of a particular dreaming Zailor. This creature appears to made of, well, pinewood, and its body is sturdy enough to be used in furniture. It also bleeds resin,[370] and its bones appear haphazard and blackened around the edges.[371]

Notably, the Pinewood Shark cannot survive on the other side of the mirror in any capacity,[370] but certain parts of its body are edible, and can be prepped and made into delicious meals.[372]

A bird that resembles a frigatebird, except with seven throats and heads. Seven-Throated Warbler[]

"It lives wild now, but it was bred to give testimony in the courts. Concerned with evidence, motives, and explanations, whether accurate or not. Sometimes one throat contradicts another."[373]

Seven-Throated Warblers are avian beings that possess seven heads and seven strikingly-red throats. These creatures roam the wilds of Parabola, but they were originally bred to provide testimonies in court.[373] Warblers reside in their Terraced Nests in Parabola, which are enormous trees with seven trunks and large canopies,[374] and they possess beaks that are hard as steel, making them powerful fighters should they feel threatened.[375] Their nests are also littered with many documents of ancient trial proceedings,[376] and they seem to enjoy reading such legal documents for entertainment.[377] Unlike many Parabolan creatures, Seven-Throated Warblers are also capable of crossing the mirror with no known ill effects.[378]

Seven-Throated Warblers are capable of speaking human languages, and each head has a unique personality and temperament.[373] Because of its unique speech patterns, the Warbler's song is also known for being quite unnerving.[379] However, the Warbler's utterances aren't always completely sincere, and they may make unsubstantiated comments or expound flattery.[380] This insincerity can cause a severe buildup of venom in the Warbler's throats,[381] and they spit up this venom in the form of powerful egg-shaped explosives called Hillmovers.[382]

An albatross-like bird decorated with cloud patterns. Storm-Bird[]

"Raise your arms to the sky and it will come for you. It will lift you away."[383]

Main article: The Storm-bird

The Storm-bird is a mysterious avian being that roams the wilds of Parabola, known for saving dreamers from their own debilitating nightmares.

Shapelings[]

Shapelings are mysterious creatures that hail from the lost planet of Axile. Londoners may recognize the Rubbery Men, and seasoned zailors may recognize the Lorn-Fluke, Dawn Fluke, and Lornest Fluke, but there exist other, less well-known shapelings, many of which roam the amber-encrusted depths of Flute Street.

A strange, modified stocking. Eye-Scuttler[]

"I don't want to know. I said: I don't want to know!"[384]

Main article: Eye-Scuttlers

Eye-Scuttlers are mysterious shapelings that once roamed the pools of Axile.

An sea urchin-like creature. Fluke[]

"The Fluke exudes a thick black ink into the water. Is it communicating with its own kind in the other pools? How can a thing that resembles an oversized sea urchin hold such sway over the near-human Rubbery Men?"[385]

Main article: Flukes

Flukes are sea urchin-like creatures that reside in Flute Street. They're ill-tempered, cannot breathe air, and might range from tiny lumps to the size of a large pumpkin.

A crystal shard. Moon-Miser[]

"A moon-miser! They live on the roof – you know, the false-stars."[386]

Main article: Moon-misers

Moon-misers are strange, insectoid creatures that reside on the roof of the Neath. They emit large amounts of light from their perches, so Londoners often call them the false-stars.

A strange cross between a cat and a squid. Rubbery Cat[]

"Good lord! What is this abomination? Does the Duchess know?"[387]

Rubbery Cats are feline shapelings commonly found near Ealing Gardens.[388] Their behavior is similar to ordinary cats,[389] and they possess the ability to slip through tight spaces and crevasses undected.[390]

A strange, modified stocking. Rubbery Hound[]

"What did they do to this adorable horror?"[391]

The Rubbery Hound is a doglike shapeling that roams in the depths of Flute Street. It's about the size of a wolf, but apparently very young, and it has two black teeth under its facial tentacles. This creature was apparently created in the amber and steel chambers of Flute Street, though it's unknown whether its unique anatomy was an accident or not.[392]

Rubbery Hounds exhibit many typical canine behaviors, like playing with bones or begging for food,[393][394] but they also have an inexplicable fondness for candles. Furthermore, they possess a unique worldliness and are able to communicate through oblique means; apparently, they possess a fear of the dark and the "Great Light", a love for justice, and positive feelings towards the other shapers.[395]

Upon dying, a Rubbery Hound may emit a sound that is as far from a howl as possible, and it may then split open to reveal many smaller Hounds within its body, which will then feast on their progenitor's remains.[396]

Sky-Beasts[]

The expanses of the High Wilderness are teeming with life, most of which is either capable of flight, or seeking the means to. The skyfarers of New London may have their sky-locomotives armed to the teeth with weapons, but even then, they are often still threatened by powerful sky-beasts.

UNDER CONSTRUCTION

Leviathans that dwell in the belly of the heavens. Aeginae[]

"This is one of the Aeginae. The star-dragons. The behemoth-mercenaries that the suns contract to enforce their laws. Before it, you are only a fleck."[397]

Main article: Aeginae

The Aeginae are a race of enormous star-dragons that serve as mercenaries for the Judgements. The Dragons's favorite food is time, and they make use of ancient sky-tunnels to speed up their journeys in the High Wilderness.[398][399]

The most grumpy isopod in the world. Cantankeri[]

"The Cantankeri are lumbering, half-fossilised isopods that will attack anything they disapprove of. Given that they are very ancient and murderously grumpy, that means almost everything."[400]

The Cantankeri are large, floating isopods with a very grumpy disposition. Their bodies are made almost entirely of stone, likely as a result of sleeping inside of rocks for a very long time.[401] They seem to prefer to slumber near large stores of hours, a fact that proves very inconvenient to anyone trying to mine hour geodes.[402] Cantankeri are best known, however, for their terrible tempers. Reportedly, they have a murderous hatred of everything "new" - a category that, due to their extreme age, seems to include almost everything.[403]

In rare cases, moments of bitterness can form into hour geodes inside of a cantankeri's heart, making them grow in size and form extra layers of rock over their bodies.[404] These elephant-sized isopods are called Bull Cantankeri and are treated as kings among their kind.[405] Smaller cantankeri can sometimes be found tightly clinging to the stomachs of their larger kin, though the reason for this behavior isn't clear.[406]

According to skyfarers' tales, the cantankeri lived on their own planet a long time ago. But as its condition deteriorated, they refused to solve the problem or leave it behind; instead, they chose to burrow into its crust, and slept there until it was destroyed, leaving them to roam the new and unfamiliar skies with endless bitterness.[407]

Bees the size of dogs, each marked with a blazing sigil. Chorister Bee[]

"Bees the size of dogs, each marked with a blazing sigil. They don’t buzz, but sing in plainsong. They may be benign – as long as you don’t carry any Chorister nectar."[408]

The Chorister Bees are a species of dog-sized insects native to the Reach, known for their great ability to sing.[409] The bees' bodies are all branded with a single Correspondence sigil: "A Mistake, Forged into a Triumph".[410] Aside from this, they largely resemble real-life bees; they build hives and gather nectar, the latter of which is known for its ability to heal vocal cords and expand a person's vocal range.[411][412][413] Chorister bees are naturally attracted to giant flowers in search of the aforementioned nectar, such as the giant flower fields of the Apoidean Gardens or the king of all orchids, Titania.[414][415]

The chorister bees were created long ago by a powerful Ur-Devil called The King of Carols. During the King's punishment for defying the rule of the Judgements, he gave away all but one of his many voices to the bees. As a result of this defiance, he was forever imprisoned within the Well of the Wolf. The bees still sing of the King who gave them voices, even joining with Devils to dance and sing in mourning.[416][417][418]

Intelligent, locomotive-sized chiroptera. Curator[]

"Intelligent, locomotive-sized chiroptera, able to pry an engine apart with their claws, or pummel it with their hellish shrieks. Curators accumulate hoards, which they guard violently. Each hoard collects artifacts or creatures themed to the Curator’s particular obsession."[419]

Main article: Curators

The Curators are a race of giant and highly intelligent bats. Their most notable trait is their obsession with collecting and hoarding a specific type of things, each one being somewhat unique for each Curator.[420]

While almost all members of the species spend their lives in the High Wilderness, a small group of them can also be found in the Neath.[421][422]

A monstrosity from the land of the dead. Eater of the Dead[]

"A rancid horror, with the elongated muzzle of a crocodile and the plumage of a peacock corpse conjoined by a knot of bloated hippopotamus with many, many mournful eyes."[423]

Eaters of the Dead are horrible, twisted monsters that hunt and thin out the ranks of the unwanted dead in the Blue Kingdom. An Eater's outward appearance is an amalgam of several different earthly animals - one is described as a combination of a crocodile, a hippopotamus, and a peacock.[424] The creature's insides are similarly bizarre; its bones are lined with fragmented Correspondence sigils, and its organs are twisted and half-melted.[425]

Due to the Eater's curious internal structure and its mismatched appearance, it's possible that its kind is not a naturally occurring species, and is instead intentionally created or modified.[426]

Shine your light on them if you dare. Griever[]

"The substance inflicts a fatal episode of grief upon him. Contaminated by the Griever's anguish, too vast for a mortal to contain or understand, he raves about such parts of it as he can grasp."[427]

The Grievers are strange monsters that can be found sleeping all throughout Eleutheria. They will reawaken and self-destructively attack sky-locomotives which shine light upon them.

True to their name, Grievers' bodies are filled with terrible anguish; simply coming in contact with their ichor can fill a person with grief too vast for a human mind, causing them to go on deadly ravings.[428]

One of their most notable traits is their bizarre internal anatomy- their bone marrow is filled with many different Correspondence sigils and their entire digestive system appears to be impossibly large, being able to easily contain items much larger than the Griever itself.[429][430][431]

The Grievers were created millennia ago by the Ruler of Eleutheria for the purpose of consuming the spaces that broke the laws of distance. However, due to their master eventually abandoning his own laws and light, the Grievers had been bereft of their purpose and fell into a deep slumber. It seems that artificial light sources remind them of their predicament, which may be the reason for their violent reactions towards it.[432][433]

Where one Guest goes, others follow. Guest[]

"The Guests were stuffed into the locomotive like the meat in a sausage. Most of its contents have been ground to powder or paste. Only the crew's keepsakes – no matter how fragile – have been spared. Did the Guests take care of them?"[434]

The Guests are a species of slug-like organism attracted to the feelings of warmth,[435] companionship, and sentimentality,[436][437] which causes them to often appear inside of sky-farers' trains.[438][439] They are not very dangerous on their own but even a single Guest will quickly attract many more of its kind; if left unchecked, the Guest population of an infested train can eventually grow large enough to overpower and kill its human crew.[440][441]

These actions make the Guests one of most despised and feared creatures in the High Wilderness; in fact, entire teams of volunteers willing to rid the visiting trains of Guests can be found at every major port.[442]

The Guests are also known to exude a variety of noxious fluids, some of which can prove very dangerous under high pressure. Some enterprising skyfarers have taken advantage of this ability to create Guest-powered weaponry, however.[443][444]

The Guests seem to highly revere the Waste-Waif, a god of the sky's abandoned places; one of the best ways of dealing with an infestation lies in building a shrine to said god, as the Guests will consider such a train as a sanctified ground and leave it alone.[445][446]


A very angry sea urchin. Scorn Fluke[]

"Vast, spiky sky-anemones whose spines and pulpy cores are decorated by ritual scarification. They are the raving outcast-prophets of their kind, typically furious, and speak fiery, destructive syllables in the tongue of heaven."[447]

Main article: Flukes

The Scorn Flukes are members of their kind that fell into a murderous madness during the search for their homeworld of Axile, often leading them to attack everyone around them in an attempt to siphon its location from their memories.[448][449]

Tall as giants, wrought of bronzewood and clad in tatters of paper. Scrive-Spinster[]

"The Scrive-Spinsters: They drift like manta rays through the mists. These are the survivors of the Pergamon Manse – a house of records, destroyed by treachery – and their gowns are stitched from the pages they managed to salvage. The Spinsters can pry locomotives apart with their bronzewood fingers. They harbour a particular hatred for devils."[450]

Main article: Scrive-Spinsters

The Scrive-Spinsters are former maintaners of the Pergamon Manse, the greatest library in the High Wilderness. Since the Manse's destruction, the Spinsters have taken to roaming the skies, looking to salvage any ancient text they can find.[451]


It is not dead. Perhaps it cannot die. Undeparted[]

"It is not dead. Perhaps it cannot die. Its remaining substance is mottled with invisibility, patches of it fading, then returning, only to fade again. Its many-boned claw-fingers still move languidly, as if stroking a cat."[452]

The Undeparted are mysterious creatures that roam the dark parts of Eleutheria, eternally stuck between life and death. Most of their flesh and skin had been flensed from the body,[453] their eye sockets were forcefully stuffed with precious gemstones,[454] and their bones were all twisted into a single Correspondence sigil:Two Futures, Endlessly Circling.[455]

The Undeparted are never truly alive or dead; Parts of their bodies can momentarily vanish from existence at random, but their presence can never be truly erased, even if their physical body is completely destroyed- the Undeparted will eventually reform again.[456][457]

In the distant past The Undeparted were masterful builders who built the grand roads that once criss-crossed Eleutheria. Their current state being a result of a job half done- they were meant to be sacrificed on the funeral pyre of the King who Speaks. However, The King's Twin had turned his attention to other matters, and so The Undeparted's purpose was never fulfilled and they became forever stuck between life and death.[458]


References[]

  1. A parliament of bats, Fallen London
  2. Release a bat into the cloud, Fallen London
  3. Behavior, Sunless Sea
  4. Story description, Sunless Sea
  5. Bats... 0, Fallen London
  6. Send your bat to collect the menu from a certain cafe on the Surface, Fallen London
  7. Try intercepting some bats, Fallen London
  8. Cricket, Anyone? (Story), Fallen London "[...] his bat [...] unfurls a wing. You glimpse tattoos: [...] coordinates marked in red ink."
  9. Chiropteromancy, Fallen London
  10. Divination and chiropteromancy, Fallen London
  11. Cricket, Anyone? (Story), Fallen London "A well calibrated bat is more dependable than a pocket-watch. [...] you can encode into their flight patterns. [...] chiroptera can write it across time."
  12. The Bear, Again, Fallen London
  13. The Incident of the Honey-Mazed Bear, Fallen London
  14. Promise to pursue the Honey-Mazed Bear, Fallen London
  15. Cats..., Fallen London
  16. Enquire further, first, Fallen London
  17. 17.0 17.1 An armoured guineau-pig, shackled to a heavy ball of lead, Fallen London
  18. Location description 2, Sunless Sea
  19. Enquire further, first, Fallen London "The progenitors of their proud line lie in state [...] I have noted and elaborated all their generations, and bestowed fitting honours."
  20. The Tale of Pigmote Isle, Sunless Sea
  21. 21.0 21.1 Elegiac Cockatoo, Fallen London
  22. A conversation between birds, Sunless Sea
  23. Bring your Elegiac Cockatoo along, Fallen London
  24. The zee-caves, Fallen London
  25. 25.0 25.1 Feed the fishies, Fallen London
  26. Engineering the Downfall of Nidah, Sunless Sea
  27. Copper-Speckled Crustacean, Fallen London
  28. Study your Copper-Speckled Crustacean, Fallen London
  29. Feed it to a Malevolent Monkey, Fallen London
  30. Dark-Carapaced Crustacean, Fallen London
  31. Study your Dark-Carapaced Crustacean, Fallen London
  32. Your Dark-Carapaced Crustacean is wriggling free!, Fallen London
  33. Gilded Crustacean, Fallen London
  34. Perspicacious Lurcher, Fallen London
  35. Send him out to the dispensary, Fallen London
  36. 36.0 36.1 Imminent Falcon, Fallen London
  37. Bitter Saker Falcon, Fallen London "[...] your falcon and the Widow [...] "We are old friends," [...] in your falcon's other talon? A devil's [...] eyeball [...] in his claws? A messenger-bat [...]"
  38. Bring your Imminent Falcon along, Fallen London
  39. Assist the old man, Fallen London
  40. Assist the old man, Fallen London "Ferrets aren't so easy to acquire now [...]"
  41. Cheerful Goldfish, Fallen London
  42. An afternoon off (1 FATE), Fallen London "You feast on [...] cave-mackerel [...]"
  43. A tactical opportunity: unleash the Thing from the Wardrobe, Fallen London "With the assistance [...] of prime cave-trout [...]"
  44. "Fish! Who'll buy my fine blind fish?", Fallen London
  45. Tiny Cave Fish, Fallen London
  46. Cheerful Goldfish, Fallen London
  47. Leave the barge (The Persephone), Fallen London "Huge fish swim in the Persephone, their scales the colour of sunset [...] have seven eyes and seven hearts [...] their cream-white flesh. Their scales are a delicacy in Hell [...] fishes' rarity [...] a luxury to be consumed in [...] excess."
  48. Voracious Lamp-Eye, Fallen London
  49. Study your Voracious Lamp-Eye, Fallen London
  50. 50.0 50.1 Levels, Fallen London
  51. Tell tall tales with the Salty Fabulist, Fallen London
  52. The Mysteries Answered, Failbetter Games
  53. Conspire with the rats (12 FATE), Fallen London "A fox has been sighted in the city! [...] In breach of a promise made to ancestors of these very rats!"
  54. Amphibian Research, Fallen London
  55. The Ballad of Johnny Croak, Fallen London "[...] in the last four years, three hundred and sixty-three [...] new species of frogs have been discovered in Bugsby's Marshes? Eighteen [...] carried poisons that are completely new to science."
  56. The Ballad of Johnny Croak, Fallen London "The number of frogs cannot be overstated. [...] The effect is like staring upon a rainbow that has unravelled."
  57. The Ballad of Johnny Croak, Fallen London "[...] which frogs produce which poisons. Death, hallucinations, amnesia [...]"
  58. The Ballad of Johnny Croak, Fallen London "[...] obscenely bloated bullfrog [...] frog explodes with such force it crisps your hair and blackens your fingertips."
  59. The Ballad of Johnny Croak, Fallen London "[...] find ghost-jewel frogs. [...] their venom will make you sleep for a week! [...] you discover [...] tiny frogs, each the colour of a grimy topaz [...]"
  60. 60.0 60.1 Mycological Bullfrog, Fallen London
  61. Study your Mycological Bullfrog, Fallen London
  62. 62.0 62.1 A runaway horse!, Fallen London
  63. Horse tripe! Horse tripe! Only a week old! Tuppence a pound!, Fallen London
  64. Throw in a coin and take a drink, Fallen London
  65. Seek a thieves' cache, Fallen London
  66. Khan's Glory, Sunless Sea
  67. Bottle of Fourth City Airag: Year of the Tortoise, Fallen London
  68. A Bad Case of Rattus Faber, Fallen London
  69. 69.0 69.1 Lizardly matters, Fallen London
  70. Lizard Throwing, Fallen London
  71. Feed your Reprehensible Lizard a treat, Fallen London
  72. 72.0 72.1 72.2 Hunt the White Marsh Wolves, Fallen London
  73. Where can you find White Marsh Wolves?, Fallen London
  74. What will you do with your Disappointing Marsh-wolf?, Fallen London
  75. 75.0 75.1 A spy sent you, Fallen London
  76. Subtle Mole, Fallen London
  77. Let your mole do the work, Fallen London
  78. Set her to sabotage, Fallen London
  79. 79.0 79.1 Parade him around town, Fallen London
  80. A bird-of-paradise, Fallen London
  81. Try Mr Wines' Old Bluebeard's Droppings Porter (5 FATE), Fallen London
  82. Perfect Pangolin, Sunless Skies
  83. Feed the Pangolin, Sunless Skies
  84. Pentecost Ape, Fallen London
  85. Obviously Delicious Rabbit, Sunless Skies
  86. Help the prop-urchin, Fallen London
  87. 87.0 87.1 A kindness of ravens, Fallen London
  88. A white raven?, Fallen London
  89. Bandaged Raven, Fallen London
  90. What will you do with your Bandaged Raven?, Fallen London
  91. Feed your raven on Mysteries, Fallen London
  92. Feed your Philosophical Raven Advisor further, Fallen London
  93. Incubate a Pristine Raven's Egg among books, Fallen London
  94. Feed your raven on Rumours, Fallen London
  95. Feed your Diary of the Dead to your Wary Raven Advisor, Fallen London
  96. A Raven's triumphant return!, Fallen London
  97. 97.0 97.1 A Society lady sent you, Fallen London
  98. Por Una Cabeza, Fallen London "An extensive [...] volume, [...] detailing mollusca gargantua [...]"
  99. Scrape some vile slime off a fungus-ridden slug, Fallen London
  100. Flute Street, Fallen London "Squeeze down sticky slug-tunnels."
  101. Flute Street, Fallen London "This slug [...] Easily the size of [...] a hippo! [...] On the monster's back is a howdah."
  102. Por Una Cabeza, Fallen London "[...] they are [...] ideal pets. More docile than crocodiles. [...]"
  103. A Society lady sent you, Fallen London "To gamble. [...] to race slugs."
  104. Por Una Cabeza, Fallen London "They're larger than cats."
  105. What will you do with your Thoroughbred Slug?, Fallen London
  106. Por Una Cabeza, Fallen London "You never knew slugs were such expert swimmers."
  107. Por Una Cabeza, Fallen London "[...] Gastropod Cup [...] Pulmonata Memorial Derby, I'm ready for the Mollusca Tour de London. Biggest slug race [...] from Ladybones to Watchmaker's and back [...] new record. Ninety days?"
  108. Por Una Cabeza, Fallen London "[...] peer into the Zahir's stall. [...] Rippling with muscle [...]"
  109. Por Una Cabeza, Fallen London ""Xletholoxcatollax!" the Rubbery Racer splurts [...] the slug's name," [...] its biology has managed to corral [...] anatomical features that would normally find themselves spread across twenty species."
  110. Por Una Cabeza, Fallen London "I'm an expert slug-trainer. [...] Rodent's Revenge is gonna push us rats to victory!"
  111. 111.0 111.1 A Night at the Spider Pits, Fallen London
  112. 112.0 112.1 Bet on Florence, the Stackside Spinner, Fallen London
  113. Bet on Millie, the Moloch Street Mangler, Fallen London
  114. Bet on Daphne, The Graveside Creeper, Fallen London
  115. Bet on Alonzo, Scourge of the Marshes, Fallen London
  116. Strike up a conversation, Fallen London "[...] far to the south [...]"
  117. Listen to stories of Vesture, Fallen London
  118. A tiger, Fallen London
  119. Tomb-Lion, Fallen London
  120. I Met a Curious Creature, Fallen London
  121. '...I made overtures...', Fallen London
  122. '...so I set myself the task of feeding it up...', Fallen London
  123. 123.0 123.1 What will you do with your Partisan Messenger Tortoise?, Fallen London
  124. Send her where they need her more, Fallen London
  125. Set her to moonlighting, Fallen London
  126. Lend her to an anarchist for a disguise, Fallen London
  127. 127.0 127.1 Waylay a Weasel-Seller, Fallen London
  128. Celebrated Weasel, Fallen London
  129. Play with your weasels, Fallen London "[...] you're pretty sure one has worked out how to cheat at cribbage."
  130. Learn more at the carnival, Fallen London
  131. In the shadow of All Christs Spire, Fallen London
  132. Offer a bevy of Lucky Weasels, Fallen London
  133. Surrender any Lucky Weasels you're carrying, Fallen London
  134. City Vices: a tournament of weasels!, Fallen London
  135. Chasing the Fence, Fallen London
  136. 136.0 136.1 The value of sportsmanship, Fallen London
  137. A subtle approach, Fallen London
  138. Take your raven to the weasel-fights, Fallen London
  139. 139.0 139.1 Attend with a weasel of quality, Fallen London
  140. Waylay a Weasel-Seller, Fallen London
  141. Araby Fighting-Weasel, Fallen London
  142. The marriage of inconvenience, Fallen London
  143. Weasel-fanciers are abroad, Fallen London
  144. One (gendertitle) and a weasel, Fallen London
  145. One (gendertitle) and a weasel of distinction, Fallen London
  146. Lucky Weasel, Fallen London
  147. Salt Weasel, Fallen London
  148. Hello little fellow, what's your name?, Fallen London
  149. Gain entrance to Mahogany Hall, Fallen London
  150. Ask her to sing Pop Goes The Weasel, Fallen London
  151. 151.0 151.1 Amphigator!, Sunless Sea
  152. Bifurcated Owl, Fallen London
  153. Breed the Rubbery Hound 7, Fallen London "An owl with a [...] longitudinal seam, and eyes [...] with [...] intelligence. [...] Bifurcated Owl! [...] value your secrets! [...] hide!"
  154. Bifurcated Owl, Fallen London "The owl snaps open [...] fingers, motion towards your head. [...] feel the owl dragging the secret from your thoughts and devouring it."
  155. Item description, Sunless Sea
  156. Flint, Fallen London
  157. Flint, Fallen London "[...] feed them to the [...] bloatfingers of the Bleeding Forest, [...]"
  158. Become a serpent-tender in exchange for Attar, Fallen London "[...] bloatfingers erupt from cracked pathways."
  159. Flint, Fallen London "[...] a gall-laden serpent twitches into view [...] you glimpse a fanged eye or mouth [...]"
  160. Flint, Fallen London "[...] trees [...] offer faceted apples of yellow chert. [...] behind every tree, you hear [...] Bloatfingers [...]"
  161. Flint, Fallen London "They can't stand to be seen." [...] Bloatfingers, so enraged by their own ugliness that they kill those who observe them."
  162. 162.0 162.1 162.2 Corresponding Ocelot, Fallen London
  163. Feed the Somnolent Hyena Empyrean Redolence before breeding it, Fallen London "The ocelot [...] "Well, that was quite a distressing experience. [...]"
  164. Corresponding Ocelot, Fallen London "The Ocelot flops onto his back [...] the symbol for 'an exchange that is both monstrous and scrupulously honest' near a foreleg."
  165. 165.0 165.1 Scout description, Sunless Skies
  166. 166.0 166.1 Dilly, Fallen London
  167. 167.0 167.1 crewcomplaint [3, Sunless Skies]
  168. crewcomplaint [6, Sunless Skies]
  169. crewcomplaint [4, Sunless Skies]
  170. crewcomplaint [5, Sunless Skies]
  171. Play with your mascot, Sunless Skies
  172. 172.0 172.1 172.2 172.3 Preserved False-Snake, Fallen London
  173. Analyse your False-Snake, Fallen London "It was grown in the darkness [...] jaw is pointed [...] face tentacled for burrowing into the earth."
  174. Apply your understanding of monsters 2, Fallen London
  175. Analyse your False-Snake, Fallen London "Bring it into the light [...] bright pink toxin plume from its skin..."
  176. Extract an understanding of its venoms, Fallen London
  177. Analyse your False-Snake, Fallen London
  178. Arrange with Furnace for the excavation, Fallen London
  179. 179.0 179.1 179.2 The Chandleress' Complaint, Fallen London
  180. A Chilly Infestation, Fallen London
  181. 181.0 181.1 Explore Venderbight, Sunless Sea
  182. 182.0 182.1 Light a candle, and wait, Fallen London
  183. Stop briefly at the island, Fallen London
  184. An Anomie-Ridden Tomb-Colonist, Fallen London
  185. 185.0 185.1 Hunt the Fungus-column, Fallen London
  186. 186.0 186.1 Flute Street, Fallen London "[...] Fungus-Tower Stampede! Hundreds [...]"
  187. Where can the Fungus-column be found?, Fallen London
  188. Kill the Fungus-column, Fallen London
  189. Collect the cap of a fungus-column, Fallen London
  190. 190.0 190.1 Take the Fungus-column alive, Fallen London
  191. Can I help?, Fallen London
  192. An Exceptional Story: Tauroktonos, Fallen London
  193. An Exceptional Story: Tauroktonos, Fallen London
  194. 194.0 194.1 Those eyes!, Fallen London
  195. Tauroktonos, Fallen London "There was a wasp-nest [...] [...] One of the students disturbed it [...] She didn't last."
  196. An Exceptional Story: Tauroktonos, Fallen London "[...] its ovipositor glinting in the gaslight."
  197. What does she want?, Sunless Sea
  198. "Cousin"?, Fallen London
  199. "What do you see?", Fallen London
  200. Allow the Gall-Eyed Engineer to go ashore, Sunless Sea
  201. Attending to the Needs of a Singular Plant, Fallen London
  202. Hound of Heaven, Fallen London
  203. Breed the Plated Seal 7, Fallen London "[...] slithering on a pure white belly. [...] It glows gently [...] and fixes its ruby gaze on a nun. She shouts with fear [...]"
  204. The Hound of Heaven, Fallen London
  205. Ocular Toadbeast, Fallen London
  206. Ocular Toadbeast, Fallen London "Reflected in a thousand yellow eyes [...] Those tongues can entangle a dog at ten yards."
  207. Rescue a Prisoner, Sunless Sea
  208. 208.0 208.1 Some Poor Soul, Sunless Sea
  209. Ocular Toadbeast, Fallen London "You pry [...] menagerie out of the toad's maw [...] You remove the [...] tabby and the [...] urchin from the toad's maw."
  210. Throw away the Sprightly Visionary's letter, Sunless Sea
  211. Let the Shady Cook go ashore, Sunless Sea
  212. Ocular Toadbeast, Fallen London "What have you seen, you amphibian menace? No! No! Good God, No!"
  213. Study your Ocular Toadbeast, Fallen London "The Ocular Toadbeast may track [...] up to four creatures [...] it turns its full attention on a single individual, that individual usually experiences a lethal accident [...] may be a sign of oracular tendencies, [...] suggested a more direct form of agency..."
  214. Hunt knot-oracle spawn in Bugsby's Marshes, Fallen London
  215. 215.0 215.1 Drop of Prisoner's Honey, Fallen London
  216. 216.0 216.1 Ambition: Nemesis 3a, Fallen London
  217. Lump of Lamplighter Beeswax, Fallen London
  218. Ask what red honey is, Sunless Sea
  219. 219.0 219.1 Bring the Shrieks to the Scarred Naturalist, Fallen London
  220. Bring the Shrieks to the Scarred Naturalist, Fallen London "[...] their screams don't really kill [...] might bleed from the ears a bit."
  221. Deshrieked Mandrake, Fallen London
  222. Play with your pet Mandrake, Fallen London
  223. Find the tuition fees to fund your Half-Wild Mandrake's musical education., Fallen London
  224. Begin the hunt!, Fallen London
  225. Find the source of the problem, Fallen London
  226. The Mandrake is growing wilder again, becoming hard to control., Fallen London
  227. Feed it your own blood, Fallen London
  228. 228.0 228.1 Phosphorescent Scarab, Fallen London
  229. The utter loneliness of the light-buoy, Fallen London
  230. Enough! Burn them!, Fallen London
  231. 231.0 231.1 Shimmering Songster, Fallen London
  232. Hamper of Heart-Cuts, Fallen London "Feed it to your Rose-Bearing Maggot [...] The song is heard first [...]"
  233. Send a Rose-Bearing Maggot (5 FATE), Fallen London
  234. Slavering Dream-Hound, Fallen London
  235. Feed the Plated Seal Empyrean Redolence before breeding it, Fallen London "[...] out saunters [...] A befanged monster you've only seen in dreams of pursuit [....] trots over to you and licks your hand. Its breath smells of honey."
  236. Slavering Dream-Hound, Fallen London "[...] dreamers who will [...] pay for a guard dog in their dreams."
  237. Guard the place with your Slavering Dream-Hound, Fallen London "Your Hound prefers to be outside Parabola."
  238. 238.0 238.1 Somnolent Hyaena, Fallen London
  239. The Somnolent Hyaena, Fallen London
  240. Gawp, Fallen London
  241. Why are they called sorrow-spiders?, Fallen London
  242. The Rat-Catcher (Story), Fallen London
  243. Sit down and wait for the Bishop to speak, Fallen London
  244. The Season of Animals, Fallen London "It flies low [...] knocking you onto its back."
  245. The Rat-Catcher (Story), Fallen London "Its wings are the thunder [...]"
  246. Attend a service at St Swithun's, Fallen London
  247. The Season of Animals, Fallen London "[...] customary for Wings-of-Thunder batlings to migrate from the Elder Continent in their youth. They hunt [...] only return if they [...] learned or acquired something [...] to offer their brood. Many fail – they are long-lived creatures [...] can tolerate losses."
  248. Noman, Fallen London
  249. What are the Clay Men?, Fallen London
  250. Burning Shadows: the Devils of London, Fallen London
  251. Watch for the Drownies, Fallen London
  252. Who are the Rubbery Men?, Fallen London
  253. To hunt a Snuffer, Fallen London
  254. Search the Church of the Starved Men, Sunless Sea
  255. (212) The Albino Moray attacks!, Sunless Sea
  256. 256.0 256.1 Monster description, Sunless Sea
  257. Behavior, Sunless Sea
  258. Dissect it, Sunless Sea
  259. Rescue a New Jonah, Sunless Sea
  260. 260.0 260.1 (214) The Angler Crab attacks!, Sunless Sea
  261. Death of an Angler, Sunless Sea
  262. Dissect it, Sunless Sea
  263. Use your knowledge of monstrous behaviour to predict its movements, Fallen London {{{4}}}
  264. 264.0 264.1 (219) The Auroral Megalops!, Sunless Sea
  265. 265.0 265.1 The Megalops defeated, Sunless Sea
  266. 266.0 266.1 Dissect it, Sunless Sea
  267. Butcher it, Sunless Sea
  268. Investigate the corpse, Sunless Sea
  269. 269.0 269.1 269.2 Harvest its flesh and moustache, Sunless Sea
  270. Location, Sunless Sea
  271. 271.0 271.1 You've destroyed the Blue Prophets, Sunless Sea
  272. Recover Feathers from the Prophets, Sunless Sea
  273. Offer Royal-Blue Feathers, Fallen London
  274. Record their cries, Sunless Sea
  275. Let it disperse (2), Sunless Sea
  276. The Dilettante's Debut, Fallen London "...a small tank containing a jillyfish glowing with purple phosphorescence."
  277. 277.0 277.1 Jillyfish Passing, Sunless Sea
  278. Scoop up what's left!, Sunless Sea
  279. Let it disperse (3), Sunless Sea
  280. 280.0 280.1 Jillyfleur's End, Sunless Sea
  281. A Cured Jillyfleur Cloak 2, Fallen London "Its [...] flesh is [...] tough as old boots."
  282. Scoop it up!, Sunless Sea
  283. Let it disperse (3), Sunless Sea
  284. 284.0 284.1 284.2 284.3 (215) The Lifeberg attacks!, Sunless Sea
  285. 285.0 285.1 Behavior, Sunless Sea
  286. Where You and I Must Go, Fallen London "[...] the lifeberg – though almost dead – is naturally homicidal."
  287. Where You and I Must Go, Fallen London "IT WAS NOT DEAD [...] IT WAS CUNNING"
  288. 288.0 288.1 Concentrate on replenishing supplies, Sunless Sea
  289. Where You and I Must Go, Fallen London "[...] artilleryman who served on a lifeberg-hunting ship [...]"
  290. Where You and I Must Go, Fallen London "WE HUNTED TWELVE YEARS [...] OUR CANNONFIRE [...] OUR GREAT-RODS PIERCED TO THEIR HEARTS"
  291. Where You and I Must Go, Fallen London "Lifeberg hunters tend to be overlooked [...] temperaments [...] rarely congenial to polite society..."'
  292. Where You and I Must Go, Fallen London "WE GAVE LIFE TO LONDON [...] MINERALS PARAFFIN TRADE [...] INDUSTRY [...] MOUNTAIN DEATHS"
  293. Concentrate on gathering treasures, Sunless Sea
  294. Where You and I Must Go, Fallen London "Couldn't get the black glass. [...] Doesn't die until you've got the glass."
  295. Gifts for the Feast, Fallen London
  296. 296.0 296.1 You've destroyed the Milliner-Bats, Sunless Sea
  297. 297.0 297.1 Scavenge the bat-feathers, Sunless Sea
  298. Location, Sunless Sea
  299. 299.0 299.1 Plated Seal, Fallen London
  300. Thump! SCRRRRRR..., Fallen London
  301. Feed the Plated Seal Empyrean Redolence before breeding it, Fallen London "Your Seal [...] bites playfully at a [...] verger."
  302. Event description, Sunless Sea
  303. 303.0 303.1 Forewarned, Sunless Sea
  304. 304.0 304.1 Provide a rare creature of the Labyrinth, Sunless Sea
  305. Flee!, Sunless Sea
  306. 306.0 306.1 Obliterate it, Sunless Sea
  307. Story description, Sunless Sea
  308. Item description, Sunless Sea
  309. 309.0 309.1 Examine it before its final dissolution, Sunless Sea
  310. Description, Sunless Sea
  311. Behavior, Sunless Sea
  312. Try something mysterious, Sunless Sea
  313. Search for jewels, Sunless Sea
  314. Make a sacrifice to Salt, Sunless Sea
  315. Dissect it for knowledge, Sunless Sea
  316. You have defeated a Beloved, Sunless Sea
  317. Fillet it for supplies, Sunless Sea
  318. Dissect it for knowledge, Sunless Sea
  319. Quality description, Sunless Sea
  320. General Information, Sunless Sea
  321. 321.0 321.1 Sever a limb and use it to brace the hull., Sunless Sea
  322. Accept her gift, Fallen London
  323. 323.0 323.1 Take a memento and leave, Sunless Sea
  324. You have defeated a Constant Companion, Sunless Sea
  325. Bring a grub aboard, Sunless Sea
  326. Fetch a piece of the fluke to study, Sunless Sea
  327. Harvest a fluke-core, Sunless Sea
  328. Bring him a tale, Sunless Sea
  329. Examine the engravings, Sunless Sea
  330. The first skeleton of Scrimshander, Sunless Sea
  331. Story Description, Sunless Sea
  332. Approach the woman in red, Sunless Sea
  333. Tales of the Three Graves, Sunless Sea
  334. Collect unknown toxins, Sunless Sea
  335. Harvest stygian ivory, Sunless Sea
  336. 336.0 336.1 Continue shining a light upon it, Sunless Sea
  337. Send crew into the carrion-slick, Sunless Sea
  338. 338.0 338.1 Dissect it for knowledge, Sunless Sea
  339. Fillet it for supplies, Sunless Sea
  340. 340.0 340.1 340.2 Become a Monster-Hunter, Fallen London
  341. 341.0 341.1 A Notched Bone Harpoon, Fallen London
  342. Become a Monster-Hunter, Fallen London "The thing's flesh is peligin..."
  343. 343.0 343.1 Harpoon it!, Sunless Sea
  344. 344.0 344.1 You have defeated a Triskelegant, Sunless Sea
  345. Persuade the Jovial Contrarian, Fallen London
  346. 346.0 346.1 346.2 Help with the Hellworms, Fallen London
  347. Ask her to help with ordinary research (April) 2, Fallen London
  348. Plan to hire Hellworms and drill through rock that way, Fallen London
  349. A Complication: the Surly Goat-Demon, Fallen London
  350. The Fair Unknown, Fallen London
  351. The Fair Unknown, Fallen London "[...] the Aureate Stags of the Oncewood. The fastest [...] beast [...] all Parabola. [...] can outrun any beast that walks the known terrain of Parabola"
  352. The Fair Unknown, Fallen London "gold-pelted stags [...] skin is soft [...] their antlers crowned in [...] light like candleflame."
  353. The Fair Unknown, Fallen London "[...] stag raises a hoof to counter his thrust and then kicks him [...] counters the smoking shot with its antlers [...] five quick bites it breaks the lances [...]
  354. The Fair Unknown, Fallen London "Someone has tamed this herd already [...] A woman [...] skin of beaten gold [...] carries a shepherd's crook and an orb [...] fitted to her hands [...] like metal cast for a statue"
  355. The Fair Unknown, Fallen London "[...] he feeds his Aureate Stag oats [...]"
  356. The Fair Unknown, Fallen London "[...] five quick bites it breaks the lances [...] swallows them [...] golden smoke emerge from its [...] ears."
  357. The Fair Unknown, Fallen London "[...] silver runt, broken-crowned [...] midnight-eyed [...] coat is sheer silver [...] antlers are seared with moonlight"
  358. The Fair Unknown, Fallen London "There is no guarantee of victory – but you will not surrender without a fight."
  359. Order Serpentine, Melancholy, Fallen London
  360. Focused Albatross, Fallen London
  361. Focused Albatross, Fallen London
  362. Pick up the trail of a Focused Albatross, Fallen London "Those rays have scorched a path through the jungle [...]"
  363. Capture the Focused Albatross, Fallen London
  364. Bait the Focused Albatross, Fallen London
  365. Face the Focused Albatross in its Eyrie, Fallen London "[...] the spire turns to glass [...]"
  366. Work toward a fuller understanding of monstrosities 1, Fallen London
  367. Keep it in total darkness, Fallen London
  368. Bring in the Silk-Clad Expert as a Paid Assistant (30 FATE), Fallen London ""It is not entirely a bird," [...] "One of its parents was [...] from between stars. Cold-born.""
  369. Pick up the trail of the Pinewood Shark, Fallen London
  370. 370.0 370.1 Kill the Pinewood Shark, Fallen London
  371. Turn attention to its Skeleton, Fallen London
  372. Remains of a Pinewood Shark, Fallen London
  373. 373.0 373.1 373.2 Seven-Throated Warbler, Fallen London
  374. Face the Seven-Throated Warbler in its Terraced Nest, Fallen London
  375. Embattled with the Seven-Throated Warbler, Fallen London
  376. Capture the Seven-Throated Warbler, Fallen London "[...] bush leaves are [...] paper, written over with ancient trial proceedings."
  377. Better understand the metabolism of poisons, Fallen London
  378. Offer a habitation to seven very small Fingerkings, Fallen London
  379. Parabolan Quarry, Fallen London "Its song is too familiar. And the lyrics!"
  380. Excretion, generation, the expulsion of toxins, Fallen London "One of them does spend an afternoon complimenting you on your scientific genius."
  381. Ask her to help with ordinary research (April) 1, Fallen London
  382. Excretion, generation, the expulsion of toxins, Fallen London "[...] it vomits out another Hillmover [...] A [...] remark on the toxic effects of insincerity," [...]"
  383. Cry to the storm-bird, Fallen London
  384. Meticulously Altered Stocking, Fallen London
  385. Flute Street, Fallen London
  386. An authority on the matter, Fallen London
  387. Rubbery Feline, Fallen London
  388. Airs of Ealing Gardens, Fallen London
  389. Acquire the Rubbery Feline, Fallen London
  390. Morally and Physically Flexible Rubbery Cat, Fallen London
  391. Rubbery Hound, Fallen London
  392. Flute Street, Fallen London "A Rubbery Hound? [...] size of a wolf, [...] air of a newborn [...] has two-inch black coral teeth under those tentacles. [...] there are... devices. [...] amber and [...] steel [...] was that Hound a mistake [...]"
  393. Flute Street, Fallen London "The hound bats a nearby skull [...] approximation of playfulness."
  394. Slip a few snacks to your Rubbery Hound, Fallen London "[...] it regards you with an air of betrayed sorrow whenever you put anything onto your own plate."
  395. Flute Street, Fallen London "[...] the Hound likes to chase a thrown, lit candle. [...] You employ [...] arts [...] it responds in kind. [...] Fear [...] dark. Fear [...] Great Light. Love of Shapers. [...] of the selves. [...] fondness for candles, and for justice."
  396. Flute Street, Fallen London "[...] it's nothing like a howl. [...] The hound keels over, quite dead. [...] it [...] dies. [...] its hide peels open [...] much smaller Hounds steps [...] from its [...] remnants. They bend to lap [...] their progenitor's remains [...]"
  397. The Aeginae, Sunless Skies
  398. The Aeginae, Sunless Skies
  399. Transit, Sunless Skies
  400. A Cantankeri, Placated, Sunless Skies
  401. Retrieve the stomach, Sunless Skies
  402. The War of Fossils, Sunless Skies
  403. A Cantankeri, Placated, Sunless Skies
  404. Use your cannery to extract its heart, Sunless Skies
  405. A Bull Cantankeri, Defeated, Sunless Skies
  406. Capture a lesser cantankeri clinging to the bull's underbelly, Sunless Skies
  407. CantankeriTale, Sunless Skies
  408. Chorister Bees, Sunless Skies
  409. Chorister Bees, Sunless Skies
  410. Combine your sigil-pieces and reassemble the lost sigil, Sunless Skies
  411. Chorister Hives, Sunless Skies
  412. Gourd of Chorister Nectar, Sunless Skies
  413. Restore the Clay Conductor's voice, Sunless Skies
  414. Lure a Chorister Bee, Sunless Skies
  415. Titania, Sunless Skies
  416. The Bandstand, Sunless Skies
  417. Show him your Chorister Bee, Sunless Skies
  418. Chorister Hives, Sunless Skies
  419. Curator, Sunless Skies
  420. Curator, Sunless Skies
  421. Declare your (Skeleton Type) a completed Curator, Fallen London
  422. Track Curator Veils, correctly prepared, Fallen London
  423. An Eater of the Dead, Defeated, Sunless Skies
  424. An Eater of the Dead, Defeated, Sunless Skies
  425. Extract its meat, Sunless Skies
  426. Extract its meat, Sunless Skies
  427. Examine its innards, Sunless Skies
  428. Examine its innards, Sunless Skies
  429. Excavate its digestive system, Sunless Skies
  430. Dig in its throat, Sunless Skies
  431. Decipher the sigils in its bones, Sunless Skies
  432. Decipher the sigils in its bones, Sunless Skies
  433. Examine its innards, Sunless Skies
  434. Search the wreckage for valuables, Sunless Skies
  435. Sabotage the engines, Sunless Skies
  436. Make the crew cast out their keepsakes, Sunless Skies
  437. Impose a curfew on the crew, Sunless Skies
  438. The Guests, Sunless Skies
  439. Deal with your Unwanted Guests, Sunless Skies
  440. Trap and collect some of the Guests, Sunless Skies
  441. Search the wreckage for valuables, Sunless Skies
  442. Deal with your Unwanted Guests, Sunless Skies
  443. Create the 'Uninvited', Sunless Skies
  444. The 'Uninvited', Sunless Skies
  445. Continue your bombardment, Sunless Skies
  446. Construct a shrine to the Waste-Waif, Sunless Skies
  447. Scorn Fluke, Sunless Skies
  448. Scorn Fluke, Sunless Skies
  449. Commune with the Scorn Fluke, Sunless Skies
  450. Scrive-Spinster, Sunless Skies
  451. Scrive-Spinster, Sunless Skies
  452. UnseenCorpseRoot, Sunless Skies
  453. Find the Correspondence Sigil, Sunless Skies
  454. Pry out its eyes, Sunless Skies
  455. Find the Correspondence Sigil, Sunless Skies
  456. UnseenCorpseRoot, Sunless Skies
  457. UnseenBurn, Sunless Skies
  458. Order your engine closer and listen to its whispers, Sunless Skies
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